Jumping Astronaut
Overview
This is a 2D Platformer Unity project for Game Design and Development 2: 2D Platformer.
Here is a game with three levels. The target in the levels is to get a red flame. Game control is performed by the A and D keyboard keys (left and right movement) and the Space keyboard key (jump). Jump onto the enemies, collect scores, avoid dangerous objects, find the key, unlock the door and reach the level target.
Changes
- Design Modifications (these are more design intensive)
- "Create a complete, interesting, comprehensive, and coherent level":
- added three levels.
- "Create a complete, interesting, comprehensive, and coherent level":
- Aesthetic (Visual/Audio) Modifications (these are more art intensive)
- "Add additional significant and coherent graphical elements to the game, such as new enemies or environmental challenges, complete with animated states":
- added burning platforms to the game. When the player touches the platform, it loses health;
- added flying enemies that move between defined waypoints.
- "Add additional significant and coherent graphical elements to the game, such as new enemies or environmental challenges, complete with animated states":
- Gameplay Modifications (these are more system/programming intensive)
- "Add new obstacles and challenges":
- added toggle button to change level complexity (it is in the right bottom corner of the game screen). Modified the enemies' scripts so that if the button is toggled, you need two times more jumps to defeat enemies, and walking enemies' speed becomes two times faster.
- "Modify the in-game GUI in some significant way":
- added visual hints in the first level to help the player understand what he sees and what to do. Make the hints appear when the player is enough close to them.
- added visual hints in the first level to help the player understand what he sees and what to do. Make the hints appear when the player is enough close to them.
- "Add new obstacles and challenges":
Credits
Created by Olha Laviahina
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